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Armors: | antimagical no PP generation auto-locking autocurse beautiful +4 Ap blue charged occasional shock damage to PC gorgeous +8 Ap green acid resistance heavy weighs 2x light weighs 50% padded +1 PV vs. melee? - stun? red fire resistance? rotting slow HP regeneration shining +Ap? soft + damaged trapped removable only via destruction ultra heavy weighs 8x vigilant +4 Pe vile Ap = 1, Ch = 1 white ice resistance worm-ridden + sick yellow shock resistance | anger tactics = Offensive balance -> N carrying + carry capacity chaos -> C damnation dooms defense +4 PV hate monsters always hostile? hunger + food consumption leadership +6 Ch life +20% HP order -> L protection +4 PV rage can be worn while true berserker resilience +6 To sloth -20 Sp the sea prevents drowning travelling halves food consumption in wilderness |
Weapons: | ashen balanced Z+4 barbaric Z-4, XdY+4 barbed XdY+3 or XdY+6, uncertain brutal (X+1)dY corrupting corrupts player extra heavy weighs 4x fickle never hit? flaming +2d6 fire damage fragile 1/6 chance to break on each hit frozen +2d6 ice damage green acid resistance hateful +2d6 damage while Berserk hefty +20% weigh, +damage holy +1d8 damage to C light weighs 50% masterwork Z+4 mild (XdY)/5 murderous 2x chance of criticals nasty Xd(Y+1) poisonous permanently poisoned red fire resistance shining +Ap? swift +5 Sp ultra heavy weighs 8x unbalanced +1d8 damage to N unholy +1d8 damage to L unwieldy Z-n weeping + bleeding wounds white ice resistance wicked Xd(Y+3) yellow shock resistance | corruption corrupts monsters damnation dooms defense +6 DV while (very) defensive or coward devastation (X+4)dY fumbling abuse Dx hunting + corpses lightning +2d6 lightning damage mayhem (X+2)dY might +2 St, +2 To penetration bypass DV poisoning permanently poisoned, -> C power +Ma? +PP? +St? surrendering abuses Wi slaughtering + damage? the eagle +5 Sp, +4 Pe the sun 2(XdY) to undead the void chance to slaying hits or monsters flee? thunder + stuns monsters vampirism -> C every hit, drains monster HP weakness abuses St |
Missiles: | barbed XdY+3 or XdY+6, uncertain delicate + break griffon-feathered +4 range penetrating bypass PV unbalanced Z-8 unerring hit always, never recoverable weighted XdY+4, half range winged 3x range | darkness + blind target hunting + corpses slaying slays *anything* targetting Z+6 thunder + stuns monsters |
Corrections, comments and additions to JSuvanto <jsuvanto@neutech.fi>.